Augmented reality (AR), a live copy, view of a physical, real-world environment, augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. The information about the surrounding real world of the user becomes interactive and digitally manipulable

A panel moderated by Pete Wassell (Augmate) with leading Augmented Reality Eyewear manufacturers:

Ron Heidinger – Vuzix
Kayvan Mirza – CEO, Optinvent
Stephen Willey – CEO, Innovega
Judith Baumgarten – Fraunhofer
Meron Gribetz – CEO, Meta
John Murray – CEO, Seebright
Anna Jen – Epson
Steve Mann – University of Toronto